So, is pj64 2.0 compressing the texture packs on its own? since uncompressed, it does a huge compression, and when using compression through the video plugin it compresses the compression even further.Īlso the time in which it writes to the cache is also changed.
dat cache for the compression is like 73.8MB When i use texture compression, it only unpacks 78.4MB, and the. dat cache when uncompressed is like 75.3MB. When you are loading the pack, it unpacks like 263MB, the. dat is ALOT smaller (which i think threw me off making me think it was corrupt).īut for example lets say Mollymutt's mario 64 texture pack. In 2.0 when you cache a texture pack w/o compression, the. (i no longer have the problem now, tho i only tried that once before post, so i guess that must have been a fluke or something lol)Īnyway, now in 1.6 when i would cache a texture pack w/o compression, the cache would be almost the size of the texture pack (its alittle smaller, but i figure that is because there are always textures not being used in the texture packs) I dont remember the conditions of last time, maybe it crashed or something, but i tried loading a normal texture pack, and it cached it in 2.0, and i deleted the texture pack and it wouldnt load the cache. So i think its pretty clear 2.0 will NOT load texture pack caches made in 1.6 dat texture pack (Djipi's 2011 cellshade packs), and those wont load from a. Now i tried copying the texture cache from my pj64 1.6, and it wasnt happening, none of them loaded. (and i have use LAA on the exe for larger textures) active crc calculation (have tried both off and on) Well since you said this i decided to go into troubleshooting on my end a little more, but 2.0 is still different from 1.6 when handling textures. 2.0 does not affect the way dat files are loaded at all.